The Coca-Cola Ideas Farm is an internal site for Coca-Cola. It is designed so it’s staff can add and express ideas to the rest of the Coca-Cola group. Working with Stuart Meredith at Graphics Monkey we created the home page to this site. Based around the simple concept of ideas growing the Coca-Cola bottles shadow create the ideas tree. The best ideas from users can be added to the tree by an administrator. The site is flexible enough to be visible on many different resolution (some of the staff still use 800×600 resolution screen).
This is a link to a version of the home page on my site www.simonlevitt.com/cocacola.
I’ve finally finished work on the interactives for the new wing of the Natural History Museum – the Darwin Centre. It was a massive project and is biggest set of interactives in a museum in Britain. Initially I was invited in to help out on some parts of the projects that had gone off track. This went well and I was put in charge, as Technical Director, of the Cocoon End. The whole project has been incredibly successful and the museum visitors love it!
You can see it on you tube too.
Working closely with Imagination I lead development of the homepage for the multinational company
The homepage for the Victoria and Albert Museum Baroque collection was created to mirror the opulence of that era. The flash elements of the site turned out to be a bit heavier than I wanted. However considering the ridiculous timeframe we had to work in I guess it turned out ok.
Sony wanted an installation that showed off all aspects of the corporation. Using Gesturetek technology we created a version of the Sony Xross Media Player in Flash. It is great fun to use and is now in Sony HQ reception so visitors can see everything Sony has to offer.
I have put a part of the installation up here but it was far to big to put up the videos too, i only the MGMT one is up there. It’ll give you can idea of how the Gesturetek (no mouse clicks here) and the Xcross Media Bar work together. Give it some time to load as it’s not made for the web.
Xcross Media Bar
Due to requests i’ve put up a version of the Xcross Media Bar with the source code for those who want to use it. I’ve simplified it as much as I can, without rewriting what i’ve done before. However it’s still a little messy so you’ll have to explore it a little to understand whats going on.
There is a great team at Forward and I was delighted when they asked me to lead work on the technical side of there website. As you can see we have some really cool character animations in there and some excellent streaming video content. We were trying to get the right balance between getting a site that looks great but still works in there corporate model. Check out the preloader!
The exhibition for Ford Mustang toured the motor shows around the US. It was a great collection of interactives which homages this classic car. I worked on overseeing all of the interactives for it, The Growl was my favourite. It is a sound visualization of the Mustang engine! At the exhibition it looked great with exhaust pipes for speakers! The real challenge with it was creating a visualization had Mustang images but didn’t warp them in any way. I’ve attached an example of it. The interaction is fairly simple at the exhibition it used a touch screen. It’s not created for the web so give it some time to load!
This game (sorry, education resource) was created for the Museum of London. It is designed to be used by teachers educating 5-8 year olds on the Fire of London. There was a learning curve on how 5 – 8 year olds use the computer and mouse, which is a little different to older folks. I worked with on101 on this and the project was great fun and it turned out brilliantly!
Working with on101 we created this installation called ‘The Business of Slavery’ for the Museum of Docklands – London, Sugar & Slavery exhibition. I’ll try and get some photo’s of this to put up.
Routes to Roots was a massive project for Stuart and myself to take on. Fortunately the guys working on it were great to work with and really listened to what we had to say. The project was in three parts, Origins Area, Gallery and Actions Zone. I will have put up a version of the Origins Area so you can check it out. The Gallery section was shot at the Tate Britain and respect to them for helping us out.